From: | "Arno R. Lehmann" <arlehma@***.NET> |
---|---|
Subject: | Re: Physical Magicians |
Date: | Thu, 15 May 1997 23:52:27 +0200 |
>they have no astral
>abilities. They can neither perceive nor project (unless they buy the
>physad power of astral perception or, in some games, have the astral sight
>edge).
>
> The reasoning according to the book is that they spent too much of
>their time working on their physad powers, so they never developed astral
>abilities.
Here I see a different reasoning: Their aura is more firmly bonded to
their bodys, thus making their body extremely controllable, but as a
side-effect they can't separate the two.
Perhaps they could, if they wanted, but then they'd lose the PA-powers.
With higher initiation it would be perhaps be possible. Just an idea
for a houserule:
Every time a Physical Mage tries to project the following happens:
test (Magical side magic rating*) vs. 2*(Magic Rating of physad side)
any success means a projection occurs
In any case make a test of PhysAd-Rating vs. 2*(conventional Magic
Rating)
if no success, then the mage loses all his PhisAd-abilities**
Every two grades of initiation modify the TNs in the mage's favour.
Example:
PhysAd-Rating 2, Magical 4
first test: 4 dice vs. 4, (1, 2, 5, 5)=2 successes -> projection
second test: 2 dice vs. 8, (1, 7 :( no success -> goodby PA
abilities...
an initiate grade 3 would need (4-1)=3's and (8-1)=7's, so he
would keep his PA abilities.
Notes:
* perhaps use willpower instead, since the mage must do something very
unpleasing
** or loses one PhysAd Magic point, and of course the related abilities
Sounds reasonable, I think.
--
Arno
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