From: | Gurth <gurth@******.NL> |
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Subject: | Re: Martial Arts |
Date: | Mon, 19 May 1997 10:25:28 +0100 |
> Here's an idea. Complete martial styles are more complete and can deal
> with a variety of situations/attacks. Concentrated and Specialized martial
> styles focus on a fewer number of maneuvers, sacrificing defensive
> capability for a higher skill. So, if a character concentrates or
> specialize they get that number of dice for offense, but only as many dice
> as they have in their general skill for defense. If a PC takes Martial
> Arts (Specialized) 8 they also have Martial Arts 4. If they attack they
> get 8 dice. If they are attacked they get 4 dice to defend.
Like I said before, I'm not a martial artists, but it appears to me like
if you train in a certain style, you also get to defend against that same
style. Your suggestion sounds good to me, though maybe it would be better
to give them their base skill dice to defend against attacks that don't
belong to their chosen martial arts style.
(BTW, a specialization would be in one certain move within a style, while
a concentration of Unarmed Combat is a particular style, IMO.)
For example, if a style doesn't really teach kicks but only punches, then
anyone knowing that style at 6 will have the general skill (4 dice) to
defend against a kick but the concentration (6 dice) to defend against a
punch.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
The best you can expect is to avoid the worst.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
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