From: | Scott Spencer <java@**********.COM> |
---|---|
Subject: | Re: Squirrel Shaman |
Date: | Wed, 21 May 1997 18:08:41 -0400 |
> thinking that they'd get +2 to illusion and detection. They'd probably
> get -2 to combat and would be social and like to horde things.
> I need some suggestions for a party animal totem. (long story!)
> It would help a lot.
>
> Thanks,
> Dust
Hey, this sounds kinda familiar. One of my friends plays a squirrel
shaman named Skippy, one of the best characters I have ever Gm'd IMHO. So
here we go...
Squirrel
Squirrel is nototuously skittish, loud sounds, rapid movements, and
unexpected suprises may cause him to flee. Because of this anytime a
Squirril Shaman enters combat or is very suprised he must make a
Willpower(4) test or be overcome with the need to put distance between
himself and the noise. This does not mean that Squirrel is a couard,
Squirrel just has a healthy sense of self presveration. There are 3
factors that make squirrels dangerous. 1)Squirrel will fight for what he
believes is his territory, especially his horde of tofu crispies. 2)
Squirrels insatiable curiosity will often cause him to do reckless things
... 3) If he is cornored and cannot go anywhere, he will fight like a
cornored Squirrel.
Favored Enviroment: Squirrel is comfortable almost anywhere there is
something for him to climb and hide in. Thus he is either a forest or
urban totem.
Advantages: +2 for illusion spells, +1 for Detection spells, +2 dice to
conjure either Forsest or City spirits.
Disadvantages: Will power(4) test to avoid fleeing when startled, -1 to
Combat spells. Willpower (3) to go beserk if cornored, with no possiablity
of escape. Usually Claustrophobic.
Let me know if you want to see Skippy's Stats.
Java
No one can know the truth until they taste coffee's frothy goodness.