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From: Gurth <gurth@******.NL>
Subject: Re: Edges & flaws
Date: Thu, 29 May 1997 10:51:05 +0100
Matthias Kerzel said on 12:29/28 May 97...

> What do you think of the edges & flaws rules. I think they are too mighty.
> Lowering target numbers for certain skills or being able to cast spells (for
> physical adeps) will surely unbalance the game.
> On the other hand: The main idea is great. PSc should have the oportunity to
> be uniqe.
> I also think they are too cheap, if the point based system (100) is used.
> My question is: How can I prevent my players from taking every edge they
> want, and simply paying of the points with minor flaws. Until now, I have
> disalowed the rules, but I'm not happy with that.

You could set a limit to the number of points players may spend on edges,
or may gain from flaws, 6 points sounds like a nice number -- it shouldn't
put any edges out of reach, but stops players from taking them all.
Alternatively, just say "no" if they take too many, in your opinion,
without setting a definite limit. This should reduce the need to make them
more expensive.

> Are there any houserules yet?

Probably, but not many I'm aware of. A few days ago I took a serious look
at the list, altered a few costs, and removed some edges and flaws from
the game altogether.
Bonus Attribute: costs is 2, not 1, like when buying an Attribute with
Building Points
Adrenaline Surge: doesn't exist -- the reason is that I apply the Rule of
Six to one initiative die anyway.
Allergy: use the rules from SRII instead
High Pain Tolerance: cost is boxes resisted x 3, since this is basically
the same as the physad power
High School Education: removed, I assume PCs have finished high school
Technical School Education: cost is 2, like College Education
Addiction: doestn't exist; sure, you can be addicted if you want, but
you're not getting any points for it
Day Job: doesn't exist, as it's too complx to integrate in the game just
by taking a flaw
Extra Contact: doesn't exist -- you buy your extra contacts from your
starting cash as per SRII, not our Building Points

BTW, Loki had a good example the other day of what can happen to a player
if (s)he takes combinations of flaws. What was it again... Dark Secret,
Amnesia, and a few others. If your players are prone to doing that, use it
against them -- give them some kind of enemy that fits in with those flaws
exactly. Make them pay for their habit of taking lots of flaws just to get
some points.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Wat u bent, dat is niets anders dan de herinnering aan uzelf.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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