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From: Gurth <gurth@******.NL>
Subject: Re: Stealth!
Date: Thu, 29 May 1997 11:40:11 +0100
Gavin Lewis said on 9:45/29 May 97...

> I have a question concerning Stealth. Basically, is 'stealth' an opposed
> stealth vs intelligence test???

The only rules for this often-used situation are in the Companion, though
they follow common sense pretty well. There are some modifications I would
make, though.
Basically, the character sneaking about rolls a Stealth (4) test, and the
opposition rolls a Perception (4+Stealth successes) test. If the
Perception test succeeds, the sneaking character is spotted.

It would seem better to me (and this is the way I've been playing it for
years) to make it a Perception (4) test, without modifying the TN for the
Stealth test successes, and the character with the most successes "wins"
(ties going in favor of the character using Stealth skill).

Another thing I've been thinking about recently is to make situations like
this an open-ended test (from Shadowbeat): the Stealth skill dice are
rolled, and the highest result noted. The TN for anyone trying to spot the
character is that number. For example, if a street sam rolls 1, 5, 8, 16
on the Stealth test, the sec guard must now roll a Perception (16) test to
spot the sam. I'm not sure if I'll use this option, though. I'll probably
test it out in a game or two, and see if it works.


(And if all else fails, go "Shhhhh...." when walking over dry leaves :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Wat u bent, dat is niets anders dan de herinnering aan uzelf.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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