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Mailing List Logs for ShadowRN

From: William Monroe Ashe <wma6617@****.TAMU.EDU>
Subject: Re: Calling back the hunt
Date: Tue, 1 Jul 1997 09:19:43 -0500
On Tue, 1 Jul 1997, Technomancer wrote:

> My players have managed to kill a fixer under yakuza's protection.
> So now they are having a little trouble staying alive for long, unless
> they manage to stop the yaks from coming after them.
> I want to run a few sessions, heavy on the role-playing side, with them
> trying to survive, and possibly stop the yaks.
>
> What should they do in your opinion to persuade the yaks to leave them
> alone? Just killing everyone sent against them is an option, but I want
> something better (and to give the players a chance).
>
> What would your players try?
> (The more ways I know about, the more I can prepare.)

One way would be to become members of a rival group aka the Mob, Seoulpa
Rings, Russian Mafia etc. etc. The Yaks might not be willing to start a
full out war just to geek a crew of runners

Another way would be to fake their own deaths and start over.


just off the top of my head

Bill

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