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From: Caric <caric@********.COM>
Subject: Re: Calling back the hunt
Date: Tue, 1 Jul 1997 09:04:28 -0700
| My players have managed to kill a fixer under yakuza's protection.
| So now they are having a little trouble staying alive for long, unless
| they manage to stop the yaks from coming after them.
| I want to run a few sessions, heavy on the role-playing side, with them
| trying to survive, and possibly stop the yaks.
|
| What should they do in your opinion to persuade the yaks to leave them
| alone? Just killing everyone sent against them is an option, but I want
| something better (and to give the players a chance).

I would say that killing everyone that comes after them is the WORST thing
that they could do and not an option at all. Yaks and Mobs and the like
tend to hold grudges and will just get pissed and send more and better
lackies after the runners, the yaks have the money and influence to turn
their contacts against them and take away all their normal hidey holes.
The best thing for them to do is probably set up a meet with the yak and
attempt to make ammends in the form of favors and such. Granted this is a
dangerous ploy, but with good role playing (which is what you want) it
could work. Another possibility is to somehow prove to the yaks that the
fixer was working against them...this may require "imaginative" evidence
however. :)

| What would your players try?
| (The more ways I know about, the more I can prepare.)

See Above

-Caric

"These pretzels are MAKING ME THIRSTY!!!!!"

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