From: | Walker of Shadows <OABBrother@***.COM> |
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Subject: | Major Mojo Spell 1 |
Date: | Tue, 1 Jul 1997 19:18:29 -0400 |
magicboys/girls looking for a fun spell. More to come, slowly though.
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Flames/comments/debates accepted gracefully, and enjoy!
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Permanent Magic
Range: touch Karma: Force Type: Physical
Drain: (F+4) S Duratation: Permanent Target: 4+object
resistance
This spell/ability is only available to highly involved magicians. To even
comprehend this spell you need to be a Grade 4 initiate and a magical theroy
skill of 7. You cannot learn this spell off of some chip, but only from very
expensive, old books
(100x the normal price, in a foreign language) or a Grade 6 initiate or
higher who knows it. The drain from this spell is always Physical, and
cannot ever be cast at a level higher than your initiate grade. If done, the
person dies, instantly.
This spell allows you to enchant an object and develop a magic "well" that
allows the spell to be continuasly renewed. If used for a weapon, whenever
hiting someone the effect takes effect at the point of hitting. If used for
like a levetation spell, whenever held or put on it takes effect on the
person who is wearing it. Area effect spells start where the object is.
To make a spell permanent you also have to cast the spell twice, in the
matter of quickening.
This spell is only known to a few people, and those people can only be found
in a manner simmilar to finding Alpha Cyberware (SSC), but with only magical
people like the tailsmonger.
Walker of Shadows