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Mailing List Logs for ShadowRN

From: "Shadowrun ML demon <shadowrn-ml@*******.hanse.de>"
Subject: Re: Tactical Computer
Date: Wed, 2 Jul 1997 09:25:13 GMT
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Fade <runefo@***.UIO.NO> writes:
> I figure that the block is not in what your brain or the TC can
> assense, but in what the cybereye can do at the time - the technique
> of image processing is very different for thermal and low light, for
> instance. Also, would you count vision magnification as an
> enhancement? The computer doesn't need that, since it sees the entire
> picture no matter wether it is enhanced or not.And it has to be

Yeah - but enhancing it with image inhancement programs is more
complicated and gets you worse results than using a magnifiying device
on the input device (eye).

> activated. Or what about balance augmentation? Hearing amplification?
> Low/high band hearing? Natural thermographic vision; isn't that
> vastly better than regular? Shouldn't that give a better bonus than
> +1? Spatial recognizer? Olfactory booster?

Everything that enhances your senses gives you a bonus... just as the
description says. And yes: Usually things would give you more than a
+1 on the TC - but handling this ultra realistic would require to
re-calculate the TN for every dice roll... and that would be just too
much of an effort. So the idea basically is to say: O.k. - olfactory
booster gives you a +4 if you can use it and a +0 if you can't. To
keep things simple we just add a +1 for it for all tests and that's
it. This is true for every sensory enhancement (in the daylight
Low-Light is just plain obsolete) you might have. It benefits you a
LOT in one circumstance and not at all in another. To keep it simple
you just calculate a puny +1 modifier and assume it will work out on
the long run (which it does afaik).

> If someone gets +11 boosting to their TC, they have a very nice GM.

Or a GM that understands the concept of averaging...

Later,
Georg

P.S. We should keep in mind that a TC is an EXTREMELY powerful piece
of Cyberware and it is good that way. Not that any usual runner would
get to lay his hands on one - it is extremely expensive (money and
essence wise), extremely military (stealing T-Birds is way easier than
getting one of these), extremely illegal (try to sneak past some
security sensors with it - fun, fun) and every GM would keep it that
way. If you allow your players to get one of these you got to live
with the consequences.

P.P.S. In our current group we actually got a guy having one of these
babies (he has some serious military background and was allowed to get
it during character creation) and I can tell you he is a damn good
sniper. When it comes to anything else, though, he is below
average. His problem is: With the essence the TC costs there is not
much room for combat cyberware which lets him be slower and weaker
than the average StreetSam - he could never match one in a usual
Shadowrun fight...

- --
Georg C. F. Greve <greve@*******.hanse.de>
http://porter.desy.de/~greve/
"People who fight may lose. People who do not
fight have already lost." -- Bertold Brecht

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