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Mailing List Logs for ShadowRN

From: John E Pederson <lobo1@****.COM>
Subject: Re: SHADOWRUN, 3rd EDITION!
Date: Wed, 2 Jul 1997 21:04:35 EDT
On Wed, 2 Jul 1997 19:07:42 -0400 Steve Kenson <TalonMail@***.COM>
writes:
<<Everyone should have heard by now the Shadowrun Card Game will be the
big SR
release of GEN-CON this year. What you may not of heard is the big
GEN-CON
release of NEXT year: SHADOWRUN, 3rd EDITION!>>


After recovering from shock, I feel inclined to comment:)
Question: About a year and a half to two years ago, a friend of mine
claimed to have heard that there would be a third edition out 'soon' -
within the next year or something. Any ideas on how long this has been in
the works (or can't you tell us:)?


<<It's been five years since Shadowrun's last edition in '92 and FASA
felt it
was time for Shadowrun to be updated to go for another ten years. The
main
rulebook is going to be cleaned up and the rules updated to reflect the
many
changes to Shadowrun in the past few years, including the new decking
system
from VR 2.0 and the new vehicle rules from the Rigger Black Book 2.0. The
existing rules will also be cleaned up and, hopefully, made more clear so
the
game will be easier to run and play for new players and experienced
SR-players alike.>>


That's always a good thing:) So, you're saying we won't have to re-learn
all the rules for the game? Very good:)


<<I have the privilidge of working on parts of the 3rd edition with Mike
Mulvihill and the FASA team and I'm really psyched about it. FASA has
always
put out the cutting edge in game product. The stuff they did with
Shadowrun
in '89 and '92 redefined how companies presented role-playing games. The
new
edition of the game will be no exception.>>


Will the new rulebook be set up like the more recent sourcebooks, with
lots of fiction and Shadowtalk to accompany the rules? I hope not, that
would probably double the size of the book:) and make it more expensive
(and between college and life in general, I doubt I'll have too much
money to spend next year, even if I can manage to make GenCon)


<<So... now you know why I need to know what people think needs to be
fixed in
the Shadowrun magic system, since it will be my main contribution to the
new
edition. If there are any other Shadowrun rules you think are broken,
post
them, and I will compile the information for when the time comes to make
some
decisions on the 3rd ed. rules. Only one caveat: this is a new edition,
not a
new game. The game rules will be cleaned up and clarified, broken rules
will
be fixed, but the game will remain Shadowrun. So, please, no suggestions
about fixtures of the Shadowrun world, just the rules of the Shadowrun
game.>>


At the least, could we get rationalizations on why some rules work the
way they do (like Charisma-based Conjuring drain)? Or explanations of
what the rules represent? Also would be good to get brief explanations on
how certain pieces of cyber and bio work (see recent Usenet flame war on
Wired Reflexes, for example). All of this would be real useful, as would
clear up various questions (some of which are more prominent than others
- like G*****ing:)

Good luck to you, Steve:)


--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1

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