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Mailing List Logs for ShadowRN

From: Bull <bull_22@*******.COM>
Subject: Re: Starting PCs and Initiation
Date: Thu, 3 Jul 1997 13:04:02 -0400
At 01:25 PM 7/3/97 GMT, Mark Steedman wrote these timeless words:

>One or two sammies out of four or five going in the 20's while you
>have 1D6 is liveable, a whole party of them is generally unbalancing.
>
I heavily encourage my players (and sometimes even restrict them) to no
more than +1d6 initiative to start. This is because I don't allow starting
spell locks and such, so it keeps the balance.

As i've said before, I like starting things smaller and lower power.
Though later on things get more powerful.

And of course, I stress to my players that everything they have, the
opposition will have, so if one of them DOES get 4d6 + 20 initiative, they
can expect to face a lt of similar opposition. This usually results in the
"slower" players beating the living hell out of the guy with Wired 3 during
character creation, so that he takes something a little mroe reasonable...;]

Unfortunately, we've done character creation a few times... Do to
conflicting schedules and such, I've started a new campign close to a half
dozen times in the last year... <sigh>

Bull-still-not-using-his-real-mail...

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