From: | Bull <bull_22@*******.COM> |
---|---|
Subject: | Re: Starting PCs and Initiation |
Date: | Thu, 3 Jul 1997 13:04:02 -0400 |
>One or two sammies out of four or five going in the 20's while you
>have 1D6 is liveable, a whole party of them is generally unbalancing.
>
I heavily encourage my players (and sometimes even restrict them) to no
more than +1d6 initiative to start. This is because I don't allow starting
spell locks and such, so it keeps the balance.
As i've said before, I like starting things smaller and lower power.
Though later on things get more powerful.
And of course, I stress to my players that everything they have, the
opposition will have, so if one of them DOES get 4d6 + 20 initiative, they
can expect to face a lt of similar opposition. This usually results in the
"slower" players beating the living hell out of the guy with Wired 3 during
character creation, so that he takes something a little mroe reasonable...;]
Unfortunately, we've done character creation a few times... Do to
conflicting schedules and such, I've started a new campign close to a half
dozen times in the last year... <sigh>
Bull-still-not-using-his-real-mail...