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Mailing List Logs for ShadowRN

From: NightLife <habenir@******.SAN.UC.EDU>
Subject: Re: [SR3] Drain
Date: Thu, 3 Jul 1997 15:30:38 -0400
At 01:51 PM 7/3/97 -0400, you wrote:
>At 01:12 PM 7/3/97 -0400, you wrote:
>>OK, survey question #2 (following up on the Pet Peeves thread):
>>
>>Many people have suggested setting Spell Drain TNs back at Force instead of
>>F/2. What do people think of this? Please remember, I need to know WHY you
>>think the idea is good or bad.
>>
>>Steve K.
>>
>Definitely too much, I know that many complain about the power of the mage
>relative to other character types but really ther isn't that much of a gap
>as long as the GM is a little careful about how magic is used; for example;
>as long as quickened force 5+ personal bullet barrier spells are not as
>common as Ares Predators (Yeah right, like anything could be more common
>than ares predators) the fast-trained-guys-with-guns aren't that bad off.
>In fact, now that I think about it, the F/2 to F move is not just a bad
>idea; but a really scarily bad idea; jeez DOUBLING the TN for drain
>resistance makes being a mage not at all attractive. Might as well
>cyber-up since you're gonna fall unconscious as soon as you cast a spell
>anyway! If you went with this move you'd either have to alter the rules
>for the fading of stun wounds to make the massive drain dissapate or
>dramatically alter the tone of magic in SR.

but the thing is that that they don't even think twice about sending off a
force 6 or better spell because they won't risk falling over. There's been
two many time i've seen a mage toss five and six spells at force 6 or better
and not even break a sweat.

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Nightlife Inc.
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YES and my followers will be legion! The world will be mine
"SO SWEARS THE LEADER!"
All will bow before my might and bask in my radience. Kneel before you lord
and master. Kiss the ruby ring of power and cower before me.


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