From: | Drekhead <drekhead@***.NET> |
---|---|
Subject: | Re: [SR3] Drain |
Date: | Thu, 3 Jul 1997 17:36:35 +0000 |
> >How are they powerful if you take this away? Spells are the only
> >thing that makes them powerful. It makes no sense to throw a spell
> >and take as much or more damage that what you are dishing out.
>
> Powerful enough to bring a big bad elemental/spirit around with them with
> only their birthday suit on.
As if a sammy or merc can't run around in his birthday suit sporting
his new TacCom and panther cannon on a gyro mount. And he doesn't
drop close to death everytime he uses it.
> >What about the sammie that kills three people before the mage even
> >gets an action?
>
> And he pays a price with his essence and money. The mages job isn't supposed
> to be death on two legs.
Yea, right. Like mages have no need for essense, money, or Karma for
that matter. Whatever.
> >Remember, the F drains worked in SRI because you had variable
> >stagings, and target rolled against your sorcery, not the force of
> >the spell. Under the new system, F drains would severely cripple a
> >mage.
>
> No, they would just have to think twice before tossing 6 force 6 spells.
6 force 6 spells? Has that really happened in a game you played? If
so, I think the problem is with the GM that allowed it or the player
who did it, not the rules. After about 2, I would have geeked the
sucker.
--
=DREKHEAD========================================================
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