Back to the main page

Mailing List Logs for ShadowRN

From: Drekhead <drekhead@***.NET>
Subject: Re: [SR3] Drain
Date: Thu, 3 Jul 1997 17:36:35 +0000
On 3 Jul 97 at 17:14, NightLife wrote:

> >How are they powerful if you take this away? Spells are the only
> >thing that makes them powerful. It makes no sense to throw a spell
> >and take as much or more damage that what you are dishing out.
>
> Powerful enough to bring a big bad elemental/spirit around with them with
> only their birthday suit on.

As if a sammy or merc can't run around in his birthday suit sporting
his new TacCom and panther cannon on a gyro mount. And he doesn't
drop close to death everytime he uses it.


> >What about the sammie that kills three people before the mage even
> >gets an action?
>
> And he pays a price with his essence and money. The mages job isn't supposed
> to be death on two legs.

Yea, right. Like mages have no need for essense, money, or Karma for
that matter. Whatever.

> >Remember, the F drains worked in SRI because you had variable
> >stagings, and target rolled against your sorcery, not the force of
> >the spell. Under the new system, F drains would severely cripple a
> >mage.
>
> No, they would just have to think twice before tossing 6 force 6 spells.

6 force 6 spells? Has that really happened in a game you played? If
so, I think the problem is with the GM that allowed it or the player
who did it, not the rules. After about 2, I would have geeked the
sucker.

--

=DREKHEAD========================================================
drekhead@***.net --- http://users.aol.com/drekhead/home.html ---

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.