From: | "Paul J. Adam" <shadowrn@********.DEMON.CO.UK> |
---|---|
Subject: | Re: Sub-Runners |
Date: | Fri, 4 Jul 1997 00:01:04 +0100 |
<dbuehrer@****.ORG> writes
>The runners have
>been stripped of their weapons, and I'm thinking of arming the sub
>personnel with nothing larger than a pistol (is that appropriate for
>subs?).
Sub crews (idiot movies like Crimson Tide aside) are unarmed. There are
something like two rifles aboard a RN sub, secured in a locker (they're
only there in case the boat puts into port and it's necessary to post
armed sentries). By tradition, our bombers have a truncheon hanging by
the safe holding the missile launch codes, too. That's it for firearms.
Firefights inside metal cylinders full of delicate equipment get nasty
fast.
The USN used to have slightly more firearms aboard, mostly due to the
carriage of SUBROC and TLAM-N whose nuclear warheads demanded that the
TMOW double as armed sentry. With those weapons retired, so did a lot of
the weapons locker.
No other weapons, unless you manage to swipe one of the cook's knives
from the galley or feel like throwing potatoes from the spud locker :)
>Basically, its the end of the adventure and I want all hell to break
>loose.
>
>Got any good ideas?
Sure. Forget the guns, have a confused and vicious melee amidst an
engineering casualty or even battle damage (maybe the sub was hit and is
flooding during the fight, the power's failing, the reactor's SCRAMmed,
smoke is curling from the vents from a fire in A-Div...)
Submarines are _wonderful_ places to have fights in. _Everything_ you
break by accident is vital, or it wouldn't be there in the first place.
--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...
Paul J. Adam paul@********.demon.co.uk