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Mailing List Logs for ShadowRN

From: Caric <caric@********.COM>
Subject: Re: [SR3] Drain
Date: Thu, 3 Jul 1997 16:49:18 -0700
| >A) This depends on which spells you are talking about. If you're
talking
| >manabolt or manaball, where's the problem with that?
| >B) I've seen a group of basically sammies gun down a group of gangers at
close
| >range, with only firearms (no grenades, etc) at four-to-one odds,
without
| >breaking a sweat, in a round and a half. Same thing.
|
| Point A never mind. Point B No it's not. A group of sammies with firearms
| are supposed to wreak this kind of damage. Without their guns and cyber
| they're close to equal terms with the gangers. The mage however even if
hes'
| named has a really good chance of taking them all out with a area effect
spell.

True he does under the current rules have a good chance at that, and he
should. Why should the mage autmatically suck in combat? The sammies did
the job in the same amount of time without any repurcussions of a physical
nature, the mage had to resist drain. Granted the sammies need
gear...that's fine that's one of their drawbacks in the same way that a
mage can't add cyberware without paying the price.

-Caric

"These pretzels are MAKING ME THIRSTY!!!!!"

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