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From: Caric <caric@********.COM>
Subject: Re: [SR3] Drain
Date: Thu, 3 Jul 1997 16:46:30 -0700
| Let's take another example then.. F/2 exclusive manaball at force 6.
| The mage takes 2S drain; not hard to avoid. Add two dice and it's
| no drain at average with some margin of safety. (assuming he has 6
| willpower.). This leaves 10 dice for the success test.

Exclusive spells are a completely different animal and not what we are
discussing.

| If the samurai has willpower 6, he has a slim chance. (Severely
| wounded on average, can resist, but can also get deadly all too
| easily.). At will 5 he's dead... and so is any number of his
| buddies. And 5 willpower is supposed to be pretty ok.
|
| A nice rule of thumb is, use power spells on mages, mana spells on
| trolls and samurai. I assume you chose your example with that in
| mind.

Sure why wouldn't you, in even the above example if you use the F drain
option, then the mage resists 4 S drain, which means we needs to devote
more pool if he wants to take care of the drain, plus he's still got to get
6's which is the same targetnumber the sammie needs. The only thing that
gives the mage any chance at all is lucky rolls and magic pool. Magic pool
will always be there regardless of drain. It would be safe to assume that
the sammie has already unloaded 20 rounds down range by now doing god knows
what to who and now the mage has a slight chance of hurting him. I think
that you over estimate the rolls that this mage is going to make.

-Caric

"These pretzels are MAKING ME THIRSTY!!!!!"

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