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Mailing List Logs for ShadowRN

From: NightLife <habenir@******.SAN.UC.EDU>
Subject: Re: [SR3] Drain
Date: Fri, 4 Jul 1997 00:50:51 -0400
>But WHY are you talking buck-naked?!

BECAUSE that was my original example.

>So what, a mage is better because his power is intrinsic... the same could
>be said of an accountant but with the added advantage of rarely getting
>involved in gunfights

We're not talking about accountants. And yes that's basically what I've been
trying to say.

>The issue is F vs F/2 for drain calculation NOT the old "my sammie is
>better than your mage!" or the even more boring "your mage shouldn't be
>more powerful than my sammie!" the latter is even more ridiculous in a
>cross campaign context when there is really NO WAY to determine if the age
>is unbalancing.

Umm excuse me but when others starting using combat as the main focus that's
how I responded.


> FYI I play in a great campaign here in Baltimore that
>involves a mage, a shaman, two physads, a pacifist decker,a combat monster
>refrigerator and a docWagon Paramedic with a fear of guns.

Nice to know.

>You restricted it to combat in the first place. Combat or no, Drain that
>is damn near statistically impossible to resist is just silly. It worked
>marginally well in SRI due to the use of Sorcery as resist and the varying
>staging. It wouldn't work in SRIII without major rule revamping.

Actually Caric took it there first. As for silly SR1 mages actually has to
try to sling the major mojo unlike SR2 mages who have it all and the kitchen
sink too.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
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YES and my followers will be legion! The world will be mine
"SO SWEARS THE LEADER!"
All will bow before my might and bask in my radience. Kneel before you lord
and master. Kiss the ruby ring of power and cower before me.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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