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From: NightLife <habenir@******.SAN.UC.EDU>
Subject: Re: [SR3] Drain
Date: Fri, 4 Jul 1997 01:37:44 -0400
><angry retort> who cares how you "feel" about it </angry retort>

Nice to know you're upset. One more angry retort this week isn't going to
affect me one way or the other.

>WHY was your argument buck naked and without gear? I just don't get it.

Let me explain carefully. Magic is natural built in not aquired with a piece
of cyber that costs money, essence etc.. It always there like the
cyberknights psi sword in Rifts it can't be taken away like a piece of
equipment, deactivated etc... That's what I used as a example for powerful
magic is along with all it's other abilities conjuring, etc...

>As for me altering the situation, i didn't know that anyone had declared a
>"situation" I thought we were discussing the F vs. F/2 question posed by
>Steve. I think it is a ridiculous sanction against magic and you think
>that it is a much needed repair to an unbalanced system (I believe, if I am
>misrepresenting you than I apologize.)

That's what Caric and myself started out with. He keep going on about new
twists to a situation. I argued for a neutral situation where gear didn't
make a bit of difference.

>Of course I'm bringing up new twists... as are you. That's how any
>discussion of a major rule change has to proceed.

My twists, I believe started after new twists were used to try and make me
change my mind.

>No but my point is that it doesn't make a hell of a lot of difference in
>the middle of a firefight

Stun isn't going to kill you unless it crosses over into physical.

>Or gets healed by a mage... wait who'd risk it with the potential for
>tremendous Drain.

If it's in a controlled situation it doesn't matter now does it.

>then it comes back +4 or +5 in a few minutes, great solution.

If you're still fighting long enough for it to come back to haunt you, you
were already in to much trouble.

> Anyway the
>arguement is whether magic is unbalancing. What if your character (I
>wonder if you play a sammie) was given the choice of losing a point of
>Firearms skill every time he got in a battle? Would you be as nonchalant
>about that?

Magic with it's lack of penalties is unbalancing. Persoanlly I preferred the
1st edition drain rules. Any mage actually had to think about what spell he
was going to toss unlike now. As for losing a Firearms skills point every
time I went into battle now I wouldn't be so nonchalant but no mage has to
worry about losing a sorcery skill point. But my sammies doesn't get a whole
lot of perks for initiating like a mage does. It's pretty easy to gather up
enough kp's quickly enough to get to Grade 0. Back on track, the sammie has
to worry about essence loss just like every other character types. Less than
0 essence means your dead regard less of whether or not your a mage. And no
I don't play a sammie any more for the 3rd time I play a fixer. I pay people
to shoot guns, I just negotiate.

>No more so than your continued use of brilliant arguments like "Don't even
>try x" or "No your wrong"
>doesn't matter anyway the point is that the mage is useless for the rest of
>the encounter and the low level spells that he was forced to use by the
>drain codes rendered him completely ineffective before he kissed the ground
>except for making the GM roll some dice.

He's not forced to use any force level spell he just has to think about what
he's doing before he actually does it. As for kissing the ground only once
in a given combat even in 1st edition did I ever witness a mage fall over
out cold from using to many spells.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
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YES and my followers will be legion! The world will be mine
"SO SWEARS THE LEADER!"
All will bow before my might and bask in my radience. Kneel before you lord
and master. Kiss the ruby ring of power and cower before me.


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