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From: John Dukes <dukes@*******.NET>
Subject: [SR3] Physical Adepts
Date: Fri, 4 Jul 1997 02:46:30 -0500
I would love for SR3 to address the Physad problem...
It seems (to me anyways) that almost every ability a physad can get using
his magic, the chromed to the hilt cyber-sammauri can get cheaper.

Compared to all the cyber/bio reflex enhancers, the increased reflexes
ability is much too expensive... Killing hands is nice, but then, the sammie
with hand razors, swords, etc is capable of matching this. Increased
reaction and improved attributes are rediculously overpriced for physads...
improved senses are nice, but again, the cyber-sammie can get most of these
too.... Improved ability can be quite useful, but only in large
amounts...Astral perception is one of the few advantages available to a
physad that isnt available to sammies. An extremely useful advantage too...
Some abilities in the Grimoire and Awakenings are rather interesting, but I
really dont think it makes up for the power edge available to sammies and
full magic users...

And of course initiation is a collossal rip-off for physads... They have to
spend at least 20 karma to get to grade 1 at which time they get to spend
another whole point! Wow, I can buy a general skill at level 4 or get a
whole physad point!

Anyone else have any imput/suggestions?
Thanks for letting me rave

John Dukes
aka: TheGrinch

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