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Mailing List Logs for ShadowRN

From: Loki <daddyjim@**********.COM>
Subject: Re: A slight bitch about house rules and optional rules (was Re:
Date: Fri, 4 Jul 1997 02:11:29 -0700
---Bull wrote:

<snip>

> I'm just tired of running into this up here. W've got a couple GM's
for
> SR, and the players bounce back and forth between games fairly
regularly.
> Since me and Tinner (the other GM) run virtually the same game, it's
no
> problems... However, a few of ou players go to College a few hours
drive
> away from here, and we run into problems between games, because the
GM up
> tehre runs a vastly differnt game, both in power levels, style, and
some of
> the new optional rules.

I can sympathize with you here, I've had a couple of my players want
to splinter off and start GMing there own groups outside of when we're
playing. The core group has tried to stay away from anyone else really
playing in under these other GM's to avoid squabbles coming up like
"Well, Loki ruled it this way" or "Asher has decided to use the house
rule in his game and I like it better."

We've kicked around ideas off and on about alternating between two
games each Saturday (our regular gaming night) so I'd get a chance to
play as well as GM. So far we haven't because an underlying feeling
has been to alternate not just between GM's but also gaming systems.
We want to avoid confusion between my and their GMing styles, the
rulings and house rules, as well as S/R world I've built up with the
group over the last several years.

> And now that I'm gonna be hitting some Cons, and meet a few other
players,
> the one thing coming to my mind is "How differnt is my game compared
to
> others?"

Understood, same concerns on my part. Hell, when I started in Victor's
PBEM game I had to bounce a few clarifications off him with his style
before I started making my character.

> I've even had someone want to play a fragging Kender from Dragonlace
> in SR.

Got a Kender NPC that "oops'd" his way into S/R, but I won't go there.
;o)


> I have no problems with addidng stuff to the game, or modifying
rules to
> suit a particular game (i.e., a lower powered game you would want
less
> money/power in the characters)...But when you start fragging up a
lot of
> rules, just because you can;t come to grps with the way they are
intended
> to run, and no one wants to bother explaining WHY they work the way
they
> do, then it gets annoying...

Agreed again. Why pay 35¥ for a Rule Book if you're gonna rewrite 1/2
of it yourself anyways.

> Hope this made sense, and I hope noone takes offence...

Nope. Well said and no offense taken, I think we're in the same
ballpark on this one.

> I don;t want to strat a long drawn out flame
> war. We've had enough of them lately...

I'll refrain from too much comment, since I think my feelings on this
reference have been noted. :o)

===

@>--,--'--- Loki <gamemstr@********.com>

Poisoned Elves: www.primenet.com/~gamemstr/

If in your adventures you happen across the skull of a dragon, turn
and leave that place quickly. Whatever killed the dragon may still be
around.
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