From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Combat Pool (was Re: [SR3] Drain) |
Date: | Fri, 4 Jul 1997 13:08:11 +0100 |
> Actually I'm for removal of all the pools if you have to ask. My fixer has
> more combat pool dice than he has a right to because to the ceberal booster
> and the encephalon. As for any thing else you're getting persoanl if you
> want to keep taking shots at me take to private e-mail.
Perhaps Combat Pool should be based on skills as well as on attributes.
SR1 had Dodge Pool and Defense Pool; the former (equal to Quickness) was
used to dodge incoming attacks, the latter (equal to the skill being used)
was for melee combat only. If you're not happy with the way Combat Pool
works in SRII, you could re-introduce the Defense and Dodge pools like
this.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Without lies, there'd be 100% divorce rate, a lot of discontented
children, and no advertising industry.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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