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From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: [SR3] Drain
Date: Fri, 4 Jul 1997 13:06:45 -0400
In a message dated 97-07-04 11:59:48 EDT, NAGELBH@******.ACS.MUOHIO.EDU
(Bruce H. Nagel) writes:

> Now you can argue that F drain is too much; but
> > both you and I know that drain of a force 6 spell can be resisted as
> > if it was force 2, so your arguments sound a bit hollow in my ears.
> > But that's ok enough, since a force 11 spell can, with F/2, then be
> > resisted against a base drain TN of 3.
> Pardon me, but how?
>
> Now if that isn't 'major mojo'

I think that stuff would be mighty impressive myself...

> > reduced a bit too easily, then nothing is.
> I cannot argue with you there. But.... how?? (incredulous)
>
> And of course if
> > exclusivity and fetishes was not part of the picture, then a drain of
> > F would be far too much; F/2 would then be fair.
> Aha!! Yes. Work on the part of the system that's a problem. :)

Suggestions found at the end of this...

>
> > It's late, I'm tired. Be kind.
> I just really want to know how people get such low T#'s. Are people being
> allowed to _stack_ the two (excl. and e.Fet.?). My, that's munchkin. I'd
> laugh at any player that suggested it to me, but that's just me. Making
> mages
> myself, I tend to go for one or two spells as exclusive, the rest as
> standard
> (as I do sometimes want to sustain spells and do other things - maintain a

> mask
> spell and still add some fire support, etc.).
>

I think I agree with Bruce (losthalo) somewhat here. I can only imagine that
getting a Force 11 spell down to a TN# 3 drain would require some kind of
special circumstance or exclusive modifier, especially since the base drain
would have to come down three points (I round fractions up) from a base of 6.
I also have the magicians in my game try and work with design time or target
number modifiers more if they are going to make something a bit odd.
Remember, if the spell is non-lethal AND non-unique (aka generic heal or
makeover), then it can be found ON-line somewhere or at a talismongers for no
real difficulty. Anything else, needs special contacts or special materials
(read as, do it yourself design).

Also, if a magician is going to make some spell fetish requiring, then I
don't allow for something to be "just a manipulation fetish". I have it
designated a bit more, usually means changing the costs and availability of
such things. I know, fetishes are cheap, but I'm talking about something
"spell specific" here. Jack the cost up to 50 to 5000 nuyen a crack. For
instance,

A druid in the games had a dust storm spell and wanted to get the drain
reduced, so she decided to include "a bag of sand" with the spell. I told
her it couldn't be from a beach or along the side of the road...it had to be
-desert- sand and with no impurities in it.

You want that drain reduction, earn it. Normal spells make the mage work for
the target number. No reason to say the special ones don't make you earn it
in other ways.

-Keith

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