From: | TopCat <topcat@***.NET> |
---|---|
Subject: | Re: Staging Codes and New Additions to SR3 |
Date: | Fri, 4 Jul 1997 15:07:56 -0500 |
> I'm sorry to say that I am against changing back to the old codes.
>The standard staging code of 2 greatly helped game play speed. And what
>ever is difficult to stage up can also be difficult stage down. Making a
>success tests and resistance tests handled slightly differently is not
>that bad but does make Shadowrun even just a little more difficult for a
>new player to learn. Don't forget that most of the rule books would also
>now need an errata sheet for this new code. It sounds better as an
>optional rule (companion 2?) than core rule book.
I agree with MC23 here. Keep the staging codes as they are maybe work with
the damage codes and power levels to get them more realistic.
Light pistols (what I would call 9mm and below) should do more than 6L base
damage. I would think that 4-6M would be more representative of the
weapons. Heavy pistols (10mm, .40 cal and above) should have damages
ranging from 7-9M. Submachineguns should be based on the ammo-type used,
since most rely on light pistol ammo, most would do light pistol damage.
Some do use heavy pistol ammo and their damage should reflect this. Assault
rifles appear to be fine, as do sporting rifles, but sniper rifles are a
disaster. Lower them to the 7-10S range and they should be fine. There are
many hunting rifles out there that exceed the power of many sniper rifles...
Anyway, there's my opinion on damage-related SR3 stuff...
--
Bob Ooton
topcat@***.net