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From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Slight Rules Bitching (was Re: Magical drain)
Date: Fri, 4 Jul 1997 20:10:32 -0400
In a message dated 97-07-04 15:36:58 EDT, daddyjim@**********.COM (Loki)
writes:

>
> I can sympathize with you here, I've had a couple of my players want
> to splinter off and start GMing there own groups outside of when we're
> playing. The core group has tried to stay away from anyone else really
> playing in under these other GM's to avoid squabbles coming up like
> "Well, Loki ruled it this way" or "Asher has decided to use the house
> rule in his game and I like it better."

This is one of the few things that can really piss me off, at least as far as
gaming is concerned. In the end, what seems to keep happening is that
friendships get harmed by many, maybe not all, but many involved.

>
> We've kicked around ideas off and on about alternating between two
> games each Saturday (our regular gaming night) so I'd get a chance to
> play as well as GM. So far we haven't because an underlying feeling
> has been to alternate not just between GM's but also gaming systems.
> We want to avoid confusion between my and their GMing styles, the
> rulings and house rules, as well as S/R world I've built up with the
> group over the last several years.

Same here on my end, but we usually restrict ourselves to SR...what we've
been flat out stating is that the GM's simply don't mix storylines, unless
they both/all agree to confer on the basic line.

>
> > And now that I'm gonna be hitting some Cons, and meet a few other
> players,
> > the one thing coming to my mind is "How differnt is my game compared
> to
> > others?"
>
> Understood, same concerns on my part. Hell, when I started in Victor's
> PBEM game I had to bounce a few clarifications off him with his style
> before I started making my character.

I don't know if I said it here on RN or on the Rec.games, but in the end, ALL
of us can be downright nervous the first time or two encountering other GM
styles, and I've seen people respond as if they are -always- playing the game
(insert favorite system here) a certain way, just so they can look more tame
or more -realistic- to the proposed game cliche.

>
> > I've even had someone want to play a fragging Kender from Dragonlace
> > in SR.
>
> Got a Kender NPC that "oops'd" his way into S/R, but I won't go there.
> ;o)

And I'm certain that we all have had our terms of game crossovers, even if it
is just an idea (the mildest) to a direct character translation (stronger
variations DO occur).

> > I have no problems with addidng stuff to the game, or modifying
> rules to
> > suit a particular game (i.e., a lower powered game you would want
> less
> > money/power in the characters)...But when you start fragging up a
> lot of
> > rules, just because you can;t come to grps with the way they are
> intended
> > to run, and no one wants to bother explaining WHY they work the way
> they
> > do, then it gets annoying...
>
> Agreed again. Why pay 35¥ for a Rule Book if you're gonna rewrite 1/2
> of it yourself anyways.

Because you often need a basis to begin with. I've designed game systems,
did it for a Psychology Project WAY back from my days at Purdue. Try
developing a game based on coins...an entire system, not something around a
little card table like a game of cards (no insult against those gamers that
use card tables... ;)

>
> > Hope this made sense, and I hope noone takes offence...
>
> Nope. Well said and no offense taken, I think we're in the same
> ballpark on this one.

Very Much Agree

>
> > I don;t want to strat a long drawn out flame
> > war. We've had enough of them lately...
>
> I'll refrain from too much comment, since I think my feelings on this
> reference have been noted. :o)
-Keith

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