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From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Healing Magic (Re: [SR3] Drain)
Date: Fri, 4 Jul 1997 20:13:36 -0400
In a message dated 97-07-04 15:53:56 EDT, gurth@******.NL (Gurth) writes:

>
> There are always Heal or Treat spells; I'm not in favor of doing this, but
> it is possible and totally legal to cast a spell that gives physical
> drain, and then use Heal/Treat to remove that damage again. You're looking
> at a higher TN because of your wounds, but as most magicians have an
> Essence of 6, so with a Moderate wound a Treat spell is still only looking
> at TN 4. You should get 3 successes easily, then with some Magic Pool 4
> successes on the Drain Resistance Test is also easy enough to do.
>

Okay, now this is one of those little areas that has irked me for years
now...I've had more than one character pull this stunt...so I came up with
something to give it a bit of counterbalance.

Since the magician chose to cast the magic and chose to take the risk of the
drain/damage from the casting, the 'wounds' are a bit more tricky. Stronger
magic, that much more so. Hence, I have two options. (A) the drain code is
that of the Spell they just threw around or (B) the target number for the
Health Magic is increased by the Force of the spell they just lobbed.

This way the trick is still usable, but a bit harder...
-Keith

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