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From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Combat Pool (was Re: [SR3] Drain)
Date: Fri, 4 Jul 1997 20:28:50 -0400
In a message dated 97-07-04 18:28:28 EDT, gurth@******.NL (Gurth) writes:

>
> Perhaps Combat Pool should be based on skills as well as on attributes.
> SR1 had Dodge Pool and Defense Pool; the former (equal to Quickness) was
> used to dodge incoming attacks, the latter (equal to the skill being used)
> was for melee combat only. If you're not happy with the way Combat Pool
> works in SRII, you could re-introduce the Defense and Dodge pools like
> this.
>
>
That idea was intro'd in SR Companion...

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