From: | "J. Keith Henry" <Ereskanti@***.COM> |
---|---|
Subject: | Re: Combat Pool (was Re: [SR3] Drain) |
Date: | Fri, 4 Jul 1997 20:28:50 -0400 |
>
> Perhaps Combat Pool should be based on skills as well as on attributes.
> SR1 had Dodge Pool and Defense Pool; the former (equal to Quickness) was
> used to dodge incoming attacks, the latter (equal to the skill being used)
> was for melee combat only. If you're not happy with the way Combat Pool
> works in SRII, you could re-introduce the Defense and Dodge pools like
> this.
>
>
That idea was intro'd in SR Companion...