From: | "Paul J. Adam" <shadowrn@********.DEMON.CO.UK> |
---|---|
Subject: | Re: Sub-Runners |
Date: | Sat, 5 Jul 1997 01:36:15 +0100 |
<dbuehrer@****.ORG> writes
>Doh! Sorry, I forgot that I had planned for CAS and Ares to attempt
>to disable and capture the sub, because destoying the sub and
>releasing the chemicals would be a *very* bad thing. So, how do you
>think Ares and CAS forces are going to go about trying to
>capture/disable the sub? And what happens when they try to keep the
>other one from getting the sub first?
Read the novel of "The Hunt For Red October": it's a very good book, and
teaches a lot about submarine warfare. It also centres on the hunt for a
rogue boomer.
Disabling a submarine without sinking it is an extremely difficult task.
A nuclear-powered submarine doesn't run out of fuel or air, and can run
faster than you can hunt unless you have air assets with sonobuoys or
dipping sonar. Any attack powerful enough to damage the sub risks
cracking the pressure hull, dropping the electrics, rupturing a HP air
flask, or triggering one of the scores of single-point failure modes
that a submarine is prone to.
>I was just thinking of tossing however many feels right, enough to
>present a challenge, but not so many as to kill the runners. I also
>want to burn through their karma pool before they face the bad guy's
>head thugs.
For today, an Ohio-class SSBN has a listed crew of 155, a Los Angeles-
class SSN has a complement of 133.
For a 2050s bomber boat, figure on around a hundred crew.
--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...
Paul J. Adam paul@********.demon.co.uk