From: | Spike <u5a77@*****.CS.KEELE.AC.UK> |
---|---|
Subject: | Re: Healing Magic (Re: [SR3] Drain) |
Date: | Sat, 5 Jul 1997 16:05:33 +0100 |
|drain/damage from the casting, the 'wounds' are a bit more tricky. Stronger
|magic, that much more so. Hence, I have two options. (A) the drain code is
|that of the Spell they just threw around or (B) the target number for the
|Health Magic is increased by the Force of the spell they just lobbed.
How about this?
They MUST xast the healing spell at the force of the spell that damaged
them....
What? What do you mean you don't have healing that high?
Oh dear, what a shame, never mind.....
As the body slowely recovers, the heal spell could be used (as the golden
hour is up), and the force required could drop by 1 every 6 hours or so.....
This stops them lobbing massive force spells in combat, but still allows
them to heal themselves eventually.....
(But more slowely than if it'd been normal Stun)
--
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|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
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