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Mailing List Logs for ShadowRN

From: MC23 <mc23@**********.COM>
Subject: Re: [SR3] Combat Spells
Date: Sat, 5 Jul 1997 14:00:56 -0400
Steve Kenson once dared to write,

>One thing the discussion pointed out to me was this: it is difficult to
>discuss Drain in a vacuum, since there are other factors influencing spell
>Drain. One of the main ones seems to be the effectively of Combat Spells
>relative to their drain. With most unresisted spells like Detect Enemies or
>Magic Fingers, you can throw them at a low Force and pump in Magic Pool to
>make up the difference. For Combat Spells, where the Force of the spell is
>more relevant, a higher Force is needed to make the spell effective.

I remembered hearing about the last time Tom Dowd was going to run
his game again and he was considering using the full force options. When
asked why and whether he thought it should be changed he replied that it
was more of a style of play they used than the system itself. They used a
lot of fetishes and exclusive spells. That style would never go over well
here since my friends and I are too paranoid to ever be in a situation
where they might not be able to cast that spell they might need.
On a similar note, we had a problem for a while that the best use of
Karma we had was maxing all attributes. That style of play also changes
the effectiveness of magic and game play in general which is why we
limited it.
Also consider what if the campaign is set somewhere (like the CAS)
where the cost for everything magical is through the roof. Players can
now no longer afford to buy the trinkets that make spell casting easier
since they are selling their soul just to purchase their new library or
medicine lodge. This does create more of a raw magic alone style of game.

>How about this: make Combat and Damaging Manipulation (DM) spells both work
>just like Ranged Combat damage; the target of the spell has to stage the
>damage ALL the way down to nothing instead of just beating the caster on
>successes (I know DMs already work this way, but bear with me). The
>procedure:

<snip>

>How does something like this work for everyone?

I like it better but I'm not sold on full force drains. Full force
being used for area of effect spells I possibly might be. I've never had
any problems knowing there was a lethality adjustment chart in the Behind
the Scenes section. I think it works just fine.


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I am MC23

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