From: | Bull <bull_22@*******.COM> |
---|---|
Subject: | Re: Game Lethality (was: Magic Drain) |
Date: | Sat, 5 Jul 1997 16:09:01 -0400 |
>In a message dated 97-07-04 23:28:53 EDT, dvixen@********.COM (Dvixen)
>writes:
>> If a GM can't set ground rules, then I think the GM shouldn't be.
>>
Bravo, Dvix...:]
>> My players, desipte their many failings, whining amongst them, don't
>> argue with my interpretation of the how letha the game is. It's *my*
>> world they are playing in. If they didn't like it, they'd play with
>> someone else.
>>
>I did this once, I still have a noted rule to the players "Play whatever type
>or power level of character you wish, just remember one thing, I will adjust
>the overall threat of the game to match in order to create a
>challenge....Problem, Greedy Players who don't give a fat devil rat's ass
>about their fellow players...
>
I always tell my players during Char Gen that anything they have, ALL the
enemies could have it. This usually keeps them in line.
Well, one time we had some wise ass powermunch make a Munched out Sammy
with Wired 3, and lots of other boosts... Well, the fastest anyone else in
the group was was 2d6 Initiative (He started the campign late, and did this
despite my warnings and the protests of the other players). After 2 game
sessions, where the other players got their asses kicked cause suddenly
their facing guys with wired 2 and 3, and LMG's, and even a panther, they
told the Munchy to leave the group. He was a shmuck, so I didn;t argue in
the least...:]
Sometimes, if you're lucky enough to have a few decent players, they'll
regulate the group them selves, especially when they know you're more than
willing to up the power levels...;]
Bull