From: | "Paul J. Adam" <shadowrn@********.DEMON.CO.UK> |
---|---|
Subject: | Re: [SR3] Physical Adepts |
Date: | Sat, 5 Jul 1997 23:38:20 +0100 |
Dukes <dukes@*******.NET> writes
>At 10:22 PM 7/3/97 -1000, you wrote:
>>>Things swing the other way in SR2
>>What? I find the PA a rather fun character, provided he isn't used for
>>combat. It's really difficult to get anywhere near what a sam can.
>>What powers do you consider overpriced?
>>
>
>A physad spends 6 magic points for +3d6 while a sammie spends 5 essence for
>+3d6 and gets +6 reaction as well (using wired refelxes).
Now walk through the scanners at a major international airport. The
physad wears a secret smile. The samurai wonders why the security
console sounds like it's a Vegas slot machine hitting the jackpot, and
where all those armed guards came from so fast...
>A sammie can fit
>more combat-monster stuff into his essence than a physad can into his magic
>points...
Yup. But the physad is a lot more stealthy and subtle. They aren't meant
to be the same characters, they have very different abilities.
You want an extra 6+3d6 reaction? Get Wired Reflexes III, and you've
still got a magic point's worth of physad abilities.
--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...
Paul J. Adam paul@********.demon.co.uk