From: | "J. Keith Henry" <Ereskanti@***.COM> |
---|---|
Subject: | Re: [SR3] Physical Adepts |
Date: | Sun, 6 Jul 1997 04:55:31 -0400 |
>
> I'd hold off on giving physads a 0.5 initiation modifier, that would
produce
> monstrous physads over a very short time, killing game balance between
> characters. If you truly feel they need an initiation boost, try what
> someone else mentioned and allow them to skip the 0 level of initiation.
>
>
I would have to agree with TopCat here. Other options would be to perhaps
give the player-character the chance to meet some nice Free Spirit with
Astral Gateway. Could help him initiate a bit sooner if need be. Sure, the
karma to the spirit is a bit expensive, but it might help.
-Keith