From: | Loki <daddyjim@**********.COM> |
---|---|
Subject: | Request for feedback. |
Date: | Sun, 6 Jul 1997 02:19:09 -0700 |
>
> I was looking for some feedback on three things that had recently
came up
> in our campaign:
>
> 1- What do other GM's think of using the Tattoo Magic rules (pps.
96 -
> 97 UNDERWORLD SOURCEBOOK) to "etch" a Quickened spell on a sword or
some
> other object?
Sounds more like an anchoring issue than tattoo magic.
> 2- What would happen if a magician quickened a spell that was only
> active on the astral? Would the spell sit at the spot it was cast
at?
> What if the spell was Astral Blade (p.10 Shadowland Volume 6?)
Haven't seen the spell so I can't comment. My impression is that a
quickend spell is tied to the "physical" item the quickening was
placed on, much like a spell lock w/o the foci.
> 3- When speaking about the Physical Adept Ability of Improved
Physical
> Senses (p.125 SRII) the book says that, "Unless an improvement
involves a
> radio or similar technological phenomena, anything that can be
improved
> by cyberware can be improved by this power." Would the GM's out
there
> support buying Physical Adept versions of the Spatial Recognizer and
the
> Balance Augmentor (p. 24 CYBERTECHNOLOGY)?
I'd say yes, both could easily be physad abilities. However, w/o
having my books right with me, I can't if I'd rule each at the .25
cost.
===
@>--,--'--- Loki <gamemstr@********.com>
Poisoned Elves: www.primenet.com/~gamemstr/
If in your adventures you happen across the skull of a dragon, turn
and leave that place quickly. Whatever killed the dragon may still be
around.
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