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Mailing List Logs for ShadowRN

From: MC23 <mc23@**********.COM>
Subject: Re: [SR3] Consolidated Health Spells
Date: Sun, 6 Jul 1997 11:06:41 -0400
Spike once dared to write,

>And believe me, it worked. The drain increased with the level, so if you'd
>only taken a light wound, treat light worked fine.
>
>Casting treat serious on a moderate wound was asking for unneeded drain....
>
>I imagine that's the way the toxin spells are. It's a but more expensive
>force wise, but hey....

<snip>

>Oh, I get you now....
>
>Maybe.... (It's probably a carry over from 1st. All I can say is, if you
>want your players to have more force to play with, give 'em the unified
>spell)

Now you see what I was talking about. All of those adjustable spells
should be one generalized spell with a sliding drain code for the
different levels. The drain could be perhaps slightly high than the
specific level spells to take in account the added versitility. For just
safety reasons now I don't know of any player that didn't take the
highest level of those spells anyway. In practice those lower level
spells were not being used.


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