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Mailing List Logs for ShadowRN

From: Loki <daddyjim@**********.COM>
Subject: Re: SHADOWRUN, 3rd EDITION!
Date: Sun, 6 Jul 1997 15:19:43 -0700
---John E Pederson wrote:
>
> Figured I'd go ahead and give a few more comments while I was at
this:)
>
> My personal pet peeves with SR:

I don't know if anyone has mentioned this for S/R III, but I'd
personally like some retouching on the barrier rules.

Maybe some further clarification or reworking on firing-through v.s.
breaking through. I've found the vanilla rules as they are leave too
many "what if's" and "that doesn't seem right." For example, would a
sniper rifle round that's made for havey penetration really punch a 2
meter hole (close to six feet for the metrically challenged) through a
barrier? Do explosive rounds have more less or the same effect when
trying to blow through a door as regular rounds? How about APDS?

When playing with armor degradation rules, do barriers also degraged
when someone is shooting through them, or do the only degrade if the
character is specifically trying to break-through.

A character is comparing his strength against the barrier rating of a
door to break it down, can he roll a STR test or do anything else to
improve his odds (i.e. kicking v.s. shoulder. How about a sledgehammer
or slamming the butt of his rifle into it?)

I was planning to get some clarification on this at GenCon's Shadowrun
Q&A, but I'd also like to seem it cleaned up in B&W.

===

@>--,--'--- Loki <gamemstr@********.com>

Poisoned Elves: www.primenet.com/~gamemstr/

If in your adventures you happen across the skull of a dragon, turn
and leave that place quickly. Whatever killed the dragon may still be
around.
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