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From: Drekhead <drekhead@***.NET>
Subject: Re: [SR3] Drain
Date: Mon, 7 Jul 1997 19:05:08 +0500
On 5 Jul 97 at 1:28, Paul J. Adam wrote:

> SR2 fixed the balance in my opinion. Magiciains in SR2 are potent, but
> the spells hurt to cast at high Force, low-force spells aren't too
> effective, and generally the system works.

I agree.

> I'd personally suggest limiting magical initiative increases rather
> than increasing Drain. They want to be fast, they get Wired Reflexes
> and the corresponding Essence lost, or risk spell locks and
> quickenings (and have those, or long-term Increase Reaction spells,
> have a painful cost). Otherwise, they are slower than the samurai,
> but much more powerful and especially much more flexible (the
> firepower of a samurai, the stealth of a physad, the reconnaisance
> capability of a rigger...)

I would advocate this as well. The concept of "speed magic" has
always troubled me, except with PhysAds.

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