From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: All-ones rule and spells |
Date: | Mon, 7 Jul 1997 12:51:28 +0100 |
> Anyways, how does such a rule apply to spell casting since a skill
> isn't directly involved in the roll? Is it 1's equal to or greater
> than the force of the spell means an oops? This means force 1 spells
> are rather touchy. Is it equal to or greater than Sorcery? This means
> someone with a Sorcery skill of 6 that's rolling five dice or less
> from spell force and pool can never screw it up.
>
> We finally ruled that 1's equal to or greater than Sorcery -OR- all
> dice coming up 1's, whichever is lower, means the spell caster flubbed
> it.
That sounds like a good enough compromise. If you were to base it on the
spell's Force, then even the world's greatest spellcasters would have a
major chance of a fumble when casting low-Force spells, while avoiding
fumbles should be based on skill -- someone who doesn't know what he or
she is doing has a much greater chance of messing up big-time than someone
who's done the same thing a million times before.
OTOH this does mean that if you cast a spell with less dice than your
skill level you never ever mess up. Since spellcasting is supposed to be
more of an art than a science, that doesn't feel right either. In short,
I'd base it on the Sorcery skill, but let all ones take precedence, like
you suggest.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Two words: therapy.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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