From: | Steve Kenson <TalonMail@***.COM> |
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Subject: | [SR3] Magical Magic |
Date: | Mon, 7 Jul 1997 08:43:51 -0400 |
One comment I've heard a lot of is "magic in Shadowrun should have more of a
mystical/magical feel to it than it does now." I'm curious about the idea,
since I don't quite understand it. Since SR magic is currently (IMHO) based
on about 80% real-world magic theory and 20% fantasy magic (fireballs and
such) it feels pretty "mystical" to me. I'd like some feedback on the issue.
Is SR magic "magical" enough? If not, how could it be better?
The one caveat I will have to put in is please, please don't tell me "the
magic system should be more like Ars Magica, or Mage, or Earthdawn..." or any
other role-playing game. The basic concepts of SR magic aren't going to
change, but we might be able to fix some of the "feel" of it.
Steve K.