From: | David Buehrer <dbuehrer@****.ORG> |
---|---|
Subject: | Re: Skill Limits |
Date: | Mon, 7 Jul 1997 07:08:48 -0600 |
|
| > Try this. Starting characters may have 1 skill at 6, 2 at 5, 4 at 4, 6 at
| > 3, and so on. If multiples of 2 don't work use multiples of 3
| > (1,3,6,9,12,15). Or you could use powers of 2 (1,2,4,8,16,32) or 3
| > (1,3,9,27..), whatever works best for your campaign.
|
| Sounds a little like Vampire... do you have similar pyramids for the
| different priority levels?
Nope. The priorities are fine the way they are.
| I fully admit the slanted-skill characters are definitely a problem, I'm
| just not sure this is the solution :)
Just an idea :) Another one that's come up before is to just flat
out not allow skill levels higher than 4 (or whatever number you
want). Did anyone ever try this to see how it worked?
-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
Yoink! - The sound of a crescent roll being stolen.