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Mailing List Logs for ShadowRN

From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: [SR3] Combat Spells -- Level 6?
Date: Mon, 7 Jul 1997 10:12:51 -0500
You wrote:
> > I don't blame you. My personal rule on buying spells is 4 or 5 for a few
> > combat spells, 1 for health spells, and 2 or 3 for various others.
> >
> > The only spells I'd go the full six on are threshold spells, like control
> > thoughts or control actions....
> >
> > I like having a lot of different spells, as opposed to being BAMBAM.....

> Then you are one of the rare exceptions. The character you describe
> would be considerably less powerful than one with spells at level 6.
> if you don't mind, fine. But most players do.

I usually prioritize my spells, a few at 5-6, and the rest at 4's or less, to
try to get enough variety. But we usually only have one magician in the party
and so I don't have any magical 'backup'. Usually one of the combat spells is
a 6, with an area-effect backup at 4, and one of the more utility spells is
also a 5-6, the rest at lower levels depending on what force I think I need for
the character. This is also what I've seen every other SR gamer I've played
with do, but I've had the luck of not playing with too many munchkins.

losthalo

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