From: | "Simon T. Sailer" <Simon.Sailer@****.AC.AT> |
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Subject: | Re: [SR3] Combat Spells -- Level 6? |
Date: | Mon, 7 Jul 1997 16:40:44 +0100 |
> try to get enough variety. But we usually only have one magician in the party
> and so I don't have any magical 'backup'. Usually one of the combat spells is
> a 6, with an area-effect backup at 4, and one of the more utility spells is
> also a 5-6, the rest at lower levels depending on what force I think I need for
> the character. This is also what I've seen every other SR gamer I've played
> with do, but I've had the luck of not playing with too many munchkins.
>
> losthalo
There is a bid difference between someone who uses the more effective
way and a munchkin.
Choose one spell less and increase the efficiency of 5 others by
100%. Thats not munchkinous, that's common sense.
(of course, this only counts for resisted spells... Not only combat
spells)
ss (who defends his players ;)