From: | Caric <caric@********.COM> |
---|---|
Subject: | Re: [SR3] Combat Spells |
Date: | Mon, 7 Jul 1997 10:15:54 -0700 |
|
| O-kaaaaay. I would like to put the Drain discussion on hold for a bit.
I've
| gotten a lot of good feedback, but it seems like things have gotten down
to
| the "is not! is so!" level of discussion.
DID NOT!!!!
Sorry. :)
<Snip>
| How about this: make Combat and Damaging Manipulation (DM) spells both
work
| just like Ranged Combat damage; the target of the spell has to stage the
| damage ALL the way down to nothing instead of just beating the caster on
| successes (I know DMs already work this way, but bear with me). The
| proceedure:
I think that this would clear up alot of the problem that I had with
raising the drain, and it would allow for a more diverse mage/shaman with
his starting force points. If the drain was raised to F then it would
bring it back into balance. I like it, but I think that the people who
already felt magic was too powerful might disagree with it. It also
changes to a question of the magic users skill as opposed to a race to see
who can get the highest attribute.
| EXAMPLE:
|
| Caric the street mage squares off against NightLife, the samurai : )
Stop...i'm blushing.
| The above is an extreme example: a Willpower 6 target SHOULD be tough to
| affect, but under this sceheme, Caric still did damage. Under the current
| system, he would have done none. Against an opponent of equal Will 4:
Agreed they should be tough, but not impossible which is what you have
addressed. The force 3 and 4 spells could now have more use and the Dart
and Missle spells would be more effective as well.
| How does something like this work for everyone?
Works for me...sorry about the wound Nightlife...Steve made me do it. :)
-Caric
"These pretzels are MAKING ME THIRSTY!!!!!"