From: | Caric <caric@********.COM> |
---|---|
Subject: | Re: [SR3] Combat Spells |
Date: | Mon, 7 Jul 1997 10:19:01 -0700 |
Magic
| > Pool. He rolls 8 dice against TN 6 (NightLife's Will). He gets 1
success.
| >
| > Steve
|
| Just one thing: Caric would be veeeeery stupid if he had learnt the
| spell at level 4. Why not at level 6? costs just 2 spell points
| more, while it makes the spell really deadly. This was a problem in
| my group: every single combat spell was at level 6, and there was no
| thing that could have been done about it.
| Combat spells only make sense at level 6.
I would have for a few reasons.
1) The drain would now be F instead of F/2 which means I have to roll
higher number to keep from knocking myself out, and if this is a spell I
cast often then that is very important.
2) If I learn it at a lower force and it is still going to be effective
than I can use the other force points or karma for something else...as a
mage there is never enough of either of these.
3) A lower force spell is not as easy to detect when cast.
Well there it is straight from the horses mouth.
:)
-Caric
"These pretzels are MAKING ME THIRSTY!!!!!"