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Mailing List Logs for ShadowRN

From: Loki <daddyjim@**********.COM>
Subject: Re: All-ones rule and spells
Date: Mon, 7 Jul 1997 12:03:21 -0700
---Justin Pinnow wrote:
>
> Here's another suggestion. How about you use the standard magical
misfire
> rules (basing it on the force of the spell), BUT when casting a
spell you
> make an extra wound modified (4) test with your sorcery skill. Every
> success earned offsets one 1 rolled while casting the spell. This
does
> NOT, however, apply to rolling all 1's. That is a botch, and can
only be
> avoided with karma, per the normal rules. Of course, there is no
need for
> making this extra test unless you are going to misfire with the way
the
> dice rolled. If you don't roll enough 1's to misfire, just don't
make this
> test. This test is an attempt to hold the magic together in the
form of
> the spell being cast, while it is trying to come apart at the seams.
I
> allows for knowledge of magic to offset some of the hazards of
stuffing too
> much mana into too small of a base spell. Comments?

It's an idea. However, I'm a firm believer in K.I.S.S. and don't like
adding extra die rolls and math to the system unless deemed absolutely
necessary. Plus, it doesn't tie in with the other skill rolls where a
player rolls the dice and counts how many 1's he got...is it >= your
skill? Yes? Well you just botched it!

Something like you're suggesting actually offers a mage two chances to
avoid an opps in spell casting: first they have to roll the 1's on the
Spell casting in the first place. Then is they do get a number of 1's,
they get a second roll to offest those. A sammy, rigger or decker
doesn't get to roll some theory or other type of skill to offest their
1's rolled in firearms, car or computer.

===

@>--,--'--- Loki <gamemstr@********.com>

Poisoned Elves: www.primenet.com/~gamemstr/

If in your adventures you happen across the skull of a dragon, turn
and leave that place quickly. Whatever killed the dragon may still be
around.

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