From: | Justin Pinnow <vanyel@*******.NET> |
---|---|
Subject: | Re: All-ones rule and spells |
Date: | Mon, 7 Jul 1997 15:16:51 -0400 |
> Date: Monday, July 07, 1997 3:03 PM
<Snip>
> It's an idea. However, I'm a firm believer in K.I.S.S. and don't like
> adding extra die rolls and math to the system unless deemed absolutely
> necessary. Plus, it doesn't tie in with the other skill rolls where a
> player rolls the dice and counts how many 1's he got...is it >= your
> skill? Yes? Well you just botched it!
I know, I prefer KISS too. But I haven't found a way to implement the rule
of 1 without it going overboard and not allowing skilled mages to cast low
level spells without a ton of worries about misfiring.
> Something like you're suggesting actually offers a mage two chances to
> avoid an opps in spell casting: first they have to roll the 1's on the
> Spell casting in the first place. Then is they do get a number of 1's,
> they get a second roll to offest those. A sammy, rigger or decker
> doesn't get to roll some theory or other type of skill to offest their
> 1's rolled in firearms, car or computer.
Um, actually, I believe you have missed something. I stated that this new
roll only applies to magical misfires that aren't botches. Botches can't
be avoided without the use of karma...regardless of what type of a botch it
is. Keep in mind that a magical misfire isn't necessarily a botch...just a
number of 1's rolled equal to the base force of the spell or the skill
being rolled. Therefore, not all the dice have to come up as 1's to
misfire....therefore, most misfires aren't botches. This makes it too
harsh on skilled magicians, thus the extra rule. After all, the magical
misfire rules add to the amount of bookkeeping necessary anyway. If you
choose to implement them into your game, you should make sure they are
balanced. The way they are in the companion, a skilled mage can cast a
force 1 or 2 spell and misfire it quite often. Not very realistic.
> ===
>
> @>--,--'--- Loki <gamemstr@********.com>
Justin :)