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Mailing List Logs for ShadowRN

From: Loki <daddyjim@**********.COM>
Subject: Re: Heavy pistol damage
Date: Mon, 7 Jul 1997 13:24:37 -0700
---"Bruce H. Nagel" wrote:
>
> Assault rifle, yes, and the HPs and ARs are comparable (9M vs. 8M),
if you're
> really bothered by it, give the assault rifles a bit more or drop
the HPs by 1.
> That's what I would do anyway.

As a GM I'm usually against raising somethings power to solve an
issue, I'd much rather decrease a different area to bring about
balance.

As you suggest, we did drop the HP power level. We just cut it the
base down to 6M since dropping it by 1 or 2 had it equal to an Assault
Rifle or SMG and that's what wasn't making sense to us. Also as Caric
has said, Machine Pistols were making no sense to us. On burst the
were doing the same as a heavy pistol, but with recoil and a base
round of 6L v.s. 9m when figuring penetration against barriers and the
like. Why would anyone chose the MP over the HP? Now, with a HP doing
6M and an MP doing 9M on burst, there's a reason someone may chose one
over the other.

> > You have to consider however that the defender needs more
successes than
> > the attacker, and that in alot of cases will roll fewer dice.
> With Combat Pool and no limit to dice to resist damage? Nah. More
dice, not
> less. Unless the attacker really poured dice into the shot, and if
they both
> use as many dice as they can, the defender, with no
no-more-than-your-
> skill-in-combat-pool limit gets to use more dice to resist.

Keep in mind, most of the opposition he's referring to are NPC's with
threat ratings primarily of 3 and 4. That's not a boatload of dice
being dumped into a damage resistance test from a pool somewhere.
Also, firefights in our games aren't usually your two gunslingers
squared off in an alley one-on-one. My players aren't usually throwing
all 7, 8 or 9 combat pool dice into damage resistance. They usually
have to worry if another one or two of the guards might be taking a
shot at them before their next action, or if they should throw a few
pool dice into their shot to drop a goon before he has a chance to go.
Very rarely are all or even most of a pool being dumped into damage
resistance.

All in all, keep in mind this thread is blatantly a "this is how it is
in our game, your game may be different" issue. :o)

===

@>--,--'--- Loki <gamemstr@********.com>

Poisoned Elves: www.primenet.com/~gamemstr/

If in your adventures you happen across the skull of a dragon, turn
and leave that place quickly. Whatever killed the dragon may still be
around.
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