From: | "Robert G. Brook" <rgb1@**.MSSTATE.EDU> |
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Subject: | Re: [SR3] Consolidated Health Spells |
Date: | Mon, 7 Jul 1997 16:08:48 -0500 |
> I have never understood the need for separate spells for healing
> different levels of disease, poison, raise/lower attribute, etc. Why
> would anyone take the lower levels of these spells knowing that they
> might need one of a different level. These should all be unified like
> Heal and Treat were when 2nd edition came out. It just makes more sense
> to do so. They should be 1 spell with different drains for the different
> levels.
I also favor adding success thresholds for the increasing levels. For
example, a light (or +1) spell requires at least 1 success; a medium (or
+2) spell requires at least 2 successes; a serious (or +3) spell requires
at least 3 successes; and, a deadly (or +4) spell requires at least 4
successes. This tends to weaken the heal and treat spells a bit, but I
think that is necessary in my game to prevent the energizer bunny
syndrome.
--Glenn Brook