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Mailing List Logs for ShadowRN

From: Caric <caric@********.COM>
Subject: Re: Heavy pistol damage
Date: Mon, 7 Jul 1997 15:36:47 -0700
| As far as disallowing the burst fire
| > capable pistols, we could have done that, but after discussion we felt
that
| > over all heavy pistols needed to be reduced for role=playing and
realism.
| > I just can't see the difference between a light and a heavy pistol
being 3
| > to 5 in power AND a damage catagory...it just doesn't feel right. The
6M
| > damage feels right and has already made a positive influence on our
game.
| I couldn't agree with you more, I figure the light pistols should be at
the
| damage category of the SMGs, 6M and 7M. Heavy Pistols might run from 8M
(your
| .45) to 10M (the gigantic .50 and 11mm magnum rounds). Light pistols in
2nd ed
| are a joke, as are hold-outs. SR has this hangup with small guns
actually
| doing damage, apparently all hold-outs are .22Short and .25, whereas
there are
| today .44mag and .357mag hold-outs. The streetline special was
admittedly
| neat in 1st ed because the picture made it small enough to practically
pop in
| your mouth, but no one was scared of it.

We would just prefer to adjust heavy pistols down as opposed to light
pistols up, but as it stands in the rules FASA isn't consistent. And
you're right about the hold-out, that's why it's a last resort and you put
flechette rounds in it. Can you say called shot to the face? I thought
you could. :)

-Caric

"These pretzels are MAKING ME THIRSTY!!!!!"

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