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Mailing List Logs for ShadowRN

From: "Paul J. Adam" <shadowrn@********.DEMON.CO.UK>
Subject: Re: Heavy pistol damage
Date: Tue, 8 Jul 1997 01:10:28 +0100
In message <199707071748.NAA10788@********.mcit.com>, Caric
<caric@********.COM> writes
>The round is smaller yes, but the bullet penatrates more effectively,
>because of the velocity. In SR assault rifles, smg's, and HP's all do the
>same damage...moderate. But apparently HP's penetrate barriers better. In
>RL that is just not the case. A .44 will penetrate sure, but an assault
>rifle can do it as well with a smaller round.

An assault rifle will penetrate walls, armour et al that a pistol will
stop dead on. A medium MG or battle rifle (my beloved old L1A1) wil
shoot through anything you see in a routine urban environment.

One of my gripes with SR is the lack of differentiation between assault
rifles and SMGs. On the other hand, "shot with an assault rifle" equals
"automatic long-term hospitalisation" for real life, so that's perhaps
not such a bad thing from a playability point of view.

SR1 lacked a lot from a realism point of view as far as firearms went,
where an armour jacket plus helmet let you ignore SMG or assault rifle
fire from most opponents (Skill 3 wasn't enough to stage up, 6pts
ballistic meant the damage was negated without a die roll).

SR2 still lacks realism, but is far more playable. Heavy pistols are
dangerous weapons. SMGs and assault rifles can be downright scary. The
realism is questionable, but I like the playability and the feel and so
I don't care :)

(Admit it: while it's unrealistic that heavy pistols do so much damage
compared to SMGs, doesn't it fit the cinematic feel that you can
actually harm someone with a pistol? You certainly couldn't in SR1...)

--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...

Paul J. Adam paul@********.demon.co.uk

Disclaimer

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