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Mailing List Logs for ShadowRN

From: MC23 <mc23@**********.COM>
Subject: Re: [SR3] Character Generation
Date: Mon, 7 Jul 1997 22:39:24 -0400
TopCat once dared to write,

<<taken out of order>>
>I don't think we'll find ourselves in a "fight" here, this subject isn't
>really given to those sorts of reactions. There will simply be the "whys"
>and "hows" of each opinion. I highly prefer the point-based system for the
>reasons I stated earlier and merely wonder why your preferences lie where
>they do.

"Suave, you're so fucking suave!"

>This, of course, begs the questions:
>
>1) What don't you like about the point-based system?

It's linear and not geometric. Linear system are by nature more
prone to abuse. The emphasis of priority of what you take is also greatly
removed. As I've said, a point based system would be fine, but not this
one.

>2) Why do you like the priority-based system over the point-based system?

Because Shadowrun CharGen creates a conceptual feel for the
character. Just by your choices you can start to see where the character
is focused. For me linear point based system is flawed to begin with. If
the cost was on a geometric scale then I would reconsider.

>3) Would you rather see the sum-to-ten system used? If so, why?

Nope. It breaks the priority scale balance.

>4) What modifications would it take for a point-based system to be the best
>overall choice in your opinion?

Like I said, a geometric scale as opposed to a linear scale. The
current priority system is geometric and a point based system should be
as well. It's all about balance.



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